How Ross Smith deployed Gamification at Microsoft
With the use of gamification in his work, the test director of Microsoft, Ross Smith observed conspicuous proliferation in the creativity, enthusiasm level, and productivity in his team. Ross is currently researching on the impacts of gamification in education and requisition of skills for new managers. His achievement in Microsoft with the use of simulation gaming is the quintessence of how immersive experiential learning is the future and how it can make wonders in an organization.
Ross clearly has an idea of why Gen Y is more prone to get demotivated and disengaged from their work in a short span of time and he saw the solution for that in the constantly growing technology. The lives of Gen Y revolves around technology and that is exactly where the solution lies. The use of immersive experiential learning is the new mode of learning, assessing and achieving.
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