Gamification: The Problem with the Term

Gamification: The Problem with the Term


For someone that is unfamiliar with Gamification, the word is likely to trigger ideas of videogames, and teenagers playing on a console for hours on end.

With the term making people think this way, it is no surprise that some organizations are reluctant to incorporate Gamification into their workplace environment.

But in reality, gamification has very little to do with video games and gaming.

Instead, gamification takes the best from games- the psychological effect that a game can have by engaging and motivating a user- and uses it in another context in order to change or maintain a certain behaviour.

Gamification is far from being just a game. Gamification just takes the best of games and comes up with a fun solution to help foster, retain and attract talent.

Click here to read the original article, by Growth Engineering.


KNOLSKAPE’s award-winning simulations use experiential learning and gamification to attract, grow and retain talent. Global Fortune 500 companies and Top-10 B-schools use KNOLSKAPE’s products and solutions for on-boarding, training, assessments, and talent engagement strategies.

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KNOLSKAPE is a global leader in experiential learning with a mission to help organizations and employees become future ready. Using a large award-winning portfolio of simulations aligned with 100+ competencies and cutting-edge talent intelligence, KNOLSKAPE produces stellar outcomes for more than 375+ organizations across 75 countries. Driven by research and thought leadership, KNOLSKAPE offers its products and solutions in a flexible subscription model powered by omni-channel delivery.

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