Why Gamification is Taking Over Training

70-20-10 Is the Secret to Why Gamification is Taking Over Training

70-20-10 Is the Secret to Why Gamification is Taking Over Training

Why Gamification is Taking Over Training

Top performers learn 70% through experiences compared to performers from highly regulated and low innovative organizations which learn only 20% through experiences.

Aside from experiential learning being immersive, hands-on, and engaging, a gamified learning environment provides three distinct benefits:

  • Experimenting with actions: Different actions in various combinations result in unique outcomes, so users are able to practice.
  • Receiving feedback: Gamified learning tools provide user-specific data analytics.
  • Accepting failure: Users are able to make mistakes that aren’t detrimental to the organization.

To read more on the 70-20-10 theory and gamification in different industries, click here.

About KNOLSKAPE:

KNOLSKAPE’s award-winning simulations uses experiential learning and gamification to attract, grow and retain talent. Global Fortune 500 companies and Top-10 B-schools use KNOLSKAPE’s products and solutions for on-boarding, training, assessments, and talent engagement strategies.

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About KNOLSKAPE

KNOLSKAPE is a global leader in experiential learning with a mission to help organizations and employees become future ready. Using a large award-winning portfolio of simulations aligned with 100+ competencies and cutting-edge talent intelligence, KNOLSKAPE produces stellar outcomes for more than 375+ organizations across 75 countries. Driven by research and thought leadership, KNOLSKAPE offers its products and solutions in a flexible subscription model powered by omni-channel delivery.

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